Pokemon Blue Version Tm List

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odrchambers

Sep 15, 2025 · 10 min read

Pokemon Blue Version Tm List
Pokemon Blue Version Tm List

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    Pokémon Blue Version: A Comprehensive Guide to Technical Machines (TMs)

    Pokémon Blue Version, a cornerstone of the Pokémon franchise, captivated players with its engaging gameplay and diverse roster of Pokémon. A crucial element of success in the game lies in effectively utilizing Technical Machines (TMs), which teach Pokémon powerful moves. This comprehensive guide provides a complete list of TMs in Pokémon Blue, detailing their effects, uses, and strategic implications. Understanding TMs is key to building a powerful team and conquering the Elite Four. This guide will help you become a Pokémon Master!

    Introduction: Understanding Technical Machines (TMs)

    Technical Machines, or TMs, are reusable items in the Pokémon world. Unlike HM (Hidden Machine) counterparts, which are typically field moves, TMs teach Pokémon specific attacks. Each TM contains a single move, and once a move is taught, the TM can be reused on another compatible Pokémon. This makes TMs invaluable resources, especially during your journey through the challenging Kanto region. Mastering their usage significantly enhances your chances of victory. This guide meticulously details each TM available in Pokémon Blue, providing crucial information to optimize your Pokémon’s battle capabilities.

    The Complete Pokémon Blue Version TM List and Analysis

    Below is a detailed list of all TMs in Pokémon Blue, organized by number. Each entry includes the move's type, power, accuracy, PP (Power Points), and strategic considerations. We'll also look at which Pokémon are best suited to learning each move and why.

    TM01: Focus Punch

    • Type: Fighting
    • Power: 150
    • Accuracy: 100
    • PP: 20

    Focus Punch is an incredibly powerful move, capable of dealing massive damage. However, it makes the user vulnerable during the turn it's used. If the user is hit before it attacks, the move fails. Because of this risk, it's best used on Pokémon with high speed or those who can take a hit. Consider using it strategically against slower opponents or those who lack strong priority moves.

    TM02: Dragon Claw

    • Type: Dragon
    • Power: 80
    • Accuracy: 100
    • PP: 15

    Dragon Claw is a reliable STAB (Same-Type Attack Bonus) move for Dragon-type Pokémon. Its high accuracy and decent power make it a solid choice for many situations. Pokémon like Dragonite and Dratini greatly benefit from Dragon Claw.

    TM03: Water Pulse

    • Type: Water
    • Power: 60
    • Accuracy: 100
    • PP: 20

    Water Pulse has a chance to confuse the opponent, which can be very beneficial. This makes it a particularly good choice against opponents weak to Water-type attacks. Consider using it on Pokémon that benefit from secondary effects, adding a layer of unpredictability to your strategy.

    TM04: Calm Mind

    • Type: Psychic
    • Power:
    • Accuracy:
    • PP: 20

    Calm Mind is a status move that raises both Special Attack and Special Defense. It's incredibly valuable for setting up sweeping strategies, allowing your Pokémon to become significantly more powerful over time. This is crucial for Pokémon that heavily rely on Special Attacks.

    TM05: Roar

    • Type: Normal
    • Power:
    • Accuracy: 100
    • PP: 20

    Roar forces the opponent to switch out their Pokémon. This is especially useful for disrupting opponent's strategies, removing setup sweepers, or removing threats to your Pokémon.

    TM06: Toxic

    • Type: Poison
    • Power:
    • Accuracy: 90
    • PP: 10

    Toxic is a debilitating status move that poisons the opponent. The poison damage increases each turn, making it incredibly effective over time. It's particularly useful against bulky Pokémon that can withstand other attacks.

    TM07: Haze

    • Type: Ice
    • Power:
    • Accuracy:
    • PP: 10

    Haze resets all stat changes for all Pokémon on the field. This is valuable for countering setup sweepers and removing stat boosts gained by the opponent.

    TM08: Body Slam

    • Type: Normal
    • Power: 80
    • Accuracy: 100
    • PP: 15

    Body Slam is a strong Normal-type move with a chance to paralyze the opponent. Paralysis can significantly hinder the opponent's ability to attack, creating opportunities for your other Pokémon to strike.

    TM09: Take Down

    • Type: Normal
    • Power: 90
    • Accuracy: 85
    • PP: 20

    Take Down deals decent damage but also inflicts recoil damage on the user. This makes it a risky but potentially rewarding option, particularly effective against Pokémon with low HP.

    TM10: Double-Edge

    • Type: Normal
    • Power: 120
    • Accuracy: 100
    • PP: 15

    Double-Edge is a high-powered Normal-type move that inflicts recoil damage. The substantial recoil limits its usability, but the high power can be tempting in situations where a one-hit knockout is crucial.

    TM11: Bubble Beam

    • Type: Water
    • Power: 65
    • Accuracy: 100
    • PP: 20

    Bubble Beam is a reliable Water-type move with a chance to lower the opponent's speed. Lowering speed can prevent faster opponents from attacking first, giving your team an advantage.

    TM12: Solar Beam

    • Type: Grass
    • Power: 120
    • Accuracy: 100
    • PP: 10

    Solar Beam is a powerful Grass-type move, but it requires two turns to charge. Use it carefully and strategically, ensuring the opponent doesn't interrupt the charging turn.

    TM13: Ice Beam

    • Type: Ice
    • Power: 90
    • Accuracy: 100
    • PP: 10

    Ice Beam is a reliable Ice-type move with a chance to freeze the opponent. Freezing can completely incapacitate an opponent, giving you the opportunity for free attacks.

    TM14: Blizzard

    • Type: Ice
    • Power: 110
    • Accuracy: 70
    • PP: 5

    Blizzard is a powerful Ice-type move with a chance to freeze the opponent. The lower accuracy is a drawback, but the high power makes it a valuable option.

    TM15: Hyper Beam

    • Type: Normal
    • Power: 150
    • Accuracy: 90
    • PP: 5

    Hyper Beam is an incredibly powerful Normal-type move, but it leaves the user unable to move on the following turn. It's a high-risk, high-reward move, suitable for powerful one-hit knockout opportunities.

    TM16: Psychic

    • Type: Psychic
    • Power: 90
    • Accuracy: 100
    • PP: 10

    Psychic is a strong Psychic-type move with a chance to lower the opponent's Special Defense. Weakening the opponent's defense makes subsequent attacks more effective.

    TM17: Thunderbolt

    • Type: Electric
    • Power: 90
    • Accuracy: 100
    • PP: 15

    Thunderbolt is a reliable Electric-type move with a chance to paralyze the opponent. Paralysis can significantly disrupt the opponent’s attacking capabilities.

    TM18: Thunder

    • Type: Electric
    • Power: 110
    • Accuracy: 70
    • PP: 10

    Thunder is a powerful Electric-type move with a chance to paralyze the opponent. The lower accuracy is a significant drawback, but the high power makes it worth considering in certain situations.

    TM19: Giga Drain

    • Type: Grass
    • Power: 75
    • Accuracy: 100
    • PP: 10

    Giga Drain is a Grass-type move that restores HP to the user equal to half the damage dealt. This makes it useful for extending your Pokémon's longevity on the battlefield.

    TM20: Rage

    • Type: Normal
    • Power: 20
    • Accuracy: 100
    • PP: 20

    Rage's power increases by 10 each time the user takes damage, but this can be risky as it requires the user to be hit repeatedly.

    TM21: Rest

    • Type: Psychic
    • Power:
    • Accuracy:
    • PP: 10

    Rest restores the user's HP to full, but it puts the user to sleep.

    TM22: Sleep Talk

    • Type: Normal
    • Power:
    • Accuracy:
    • PP: 10

    Sleep Talk allows the user to use a random move while asleep.

    TM23: Thief

    • Type: Dark
    • Power: 60
    • Accuracy: 100
    • PP: 25

    Thief steals an item from the opponent.

    TM24: Snore

    • Type: Normal
    • Power: 50
    • Accuracy: 100
    • PP: 15

    Snore is only usable when the user is asleep.

    TM25: Protect

    • Type: Normal
    • Power:
    • Accuracy:
    • PP: 10

    Protect has a 1/3 chance to completely block the next attack.

    TM26: Earthquake

    • Type: Ground
    • Power: 100
    • Accuracy: 100
    • PP: 10

    Earthquake is a powerful Ground-type move that hits every Pokémon on the field.

    TM27: Fissure

    • Type: Ground
    • Power: 100
    • Accuracy: 30
    • PP: 5

    Fissure has a low accuracy but is an extremely strong move, capable of one-hit knockouts.

    TM28: Dig

    • Type: Ground
    • Power: 80
    • Accuracy: 100
    • PP: 10

    Dig is a Ground-type move that leaves the user underground for one turn, allowing it to evade attacks then unleashing a powerful strike.

    TM29: Psychic (Duplicate of TM16)

    • Type: Psychic
    • Power: 90
    • Accuracy: 100
    • PP: 10

    TM30: Shadow Ball

    • Type: Ghost
    • Power: 80
    • Accuracy: 100
    • PP: 15

    Shadow Ball is a powerful Ghost-type move with a chance to lower the opponent’s Special Defense.

    TM31: Brick Break

    • Type: Fighting
    • Power: 75
    • Accuracy: 100
    • PP: 15

    Brick Break is a fighting-type move that ignores the target’s Defense boost.

    TM32: Double Team

    • Type: Normal
    • Power:
    • Accuracy:
    • PP: 15

    Double Team increases the user’s evasion.

    TM33: Reflect

    • Type: Psychic
    • Power:
    • Accuracy:
    • PP: 20

    Reflect halves damage from physical attacks, lasts for 5 turns.

    TM34: Light Screen

    • Type: Psychic
    • Power:
    • Accuracy:
    • PP: 30

    Light Screen halves damage from special attacks, lasts for 5 turns.

    TM35: Fire Blast

    • Type: Fire
    • Power: 110
    • Accuracy: 85
    • PP: 5

    Fire Blast is a powerful Fire-type move with a chance to burn the opponent.

    TM36: Flamethrower

    • Type: Fire
    • Power: 90
    • Accuracy: 100
    • PP: 15

    Flamethrower is a reliable Fire-type move with a chance to burn the opponent.

    TM37: Sandstorm

    • Type: Rock
    • Power:
    • Accuracy:
    • PP: 10

    Sandstorm inflicts damage to non-Rock and Ground types every turn for 5 turns.

    TM38: Fire Punch

    • Type: Fire
    • Power: 75
    • Accuracy: 100
    • PP: 15

    Fire Punch is a Fire-type move with a chance to burn the opponent.

    TM39: Rock Tomb

    • Type: Rock
    • Power: 60
    • Accuracy: 95
    • PP: 15

    Rock Tomb is a Rock-type move that lowers the target’s Speed.

    TM40: Aerial Ace

    • Type: Flying
    • Power: 60
    • Accuracy:
    • PP: 20

    Aerial Ace is a Flying-type move that always hits.

    TM42: Facade

    • Type: Normal
    • Power: 70
    • Accuracy: 100
    • PP: 20

    Facade's power doubles if the user is affected by a status condition.

    TM43: Secret Power

    • Type: Normal
    • Power: 70
    • Accuracy: 100
    • PP: 20

    Secret Power’s type varies depending on the location where it’s used.

    TM44: Rest (Duplicate of TM21)

    • Type: Psychic
    • Power:
    • Accuracy:
    • PP: 10

    TM45: Attract

    • Type: Normal
    • Power:
    • Accuracy: 100
    • PP: 15

    Attract infatuates the opposite-gender opponent, causing them to miss attacks.

    Frequently Asked Questions (FAQs)

    • Can I use the same TM on multiple Pokémon? Yes, TMs are reusable. After teaching a move to one Pokémon, you can use the same TM to teach the same move to another compatible Pokémon.

    • What happens if I try to teach a TM to a Pokémon that already knows four moves? You will be prompted to choose which move to replace.

    • Are there any TMs that are particularly useful early in the game? TM06 (Toxic) and TM11 (Bubble Beam) can provide significant advantages early on due to their status effects.

    • Where can I find all the TMs in Pokémon Blue? TM locations are scattered throughout the Kanto region. Some are purchased in shops, while others are received as rewards or found hidden in various locations. Consult a Pokémon Blue walkthrough or guide for detailed locations.

    • Are there any strategies for maximizing the use of TMs? Carefully consider your team's strengths and weaknesses before using a TM. Prioritize moves that synergize well with your Pokémon's stats and type.

    Conclusion: Mastering TMs for Pokémon Success

    The strategic application of Technical Machines is paramount to conquering the challenges of Pokémon Blue. This comprehensive guide provides a detailed overview of each TM's capabilities and offers insights into effective usage. Remember, understanding your Pokémon's strengths, weaknesses, and the strengths and weaknesses of the moves available will help you build a formidable team capable of overcoming any opponent. By carefully selecting and using TMs, you'll be well on your way to becoming a true Pokémon Master! Good luck on your journey, Trainer!

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